Zero88 BETAPACK 4 Instructions d'utilisation

Configuration & Settings
Configuration & settings affect the “Dim” sockets only. The “hot power” sockets will be unaffected by these
settings.
The main display consists of four seven-segment displays; the data
displayed is dependent on the set-up mode of Betapack 4. Around the
outside of these displays are eight red LEDs which indicate the current
set-up mode of Betapack 4. An additional green LED is used for DMX
indication.
Betapack 4 has a default mode for operation. In this mode none of the set-up mode LEDs will be lit, and the main
display will show the DMX address(es).
Mode button
The Mode button is used to cycle through the different set-up modes.
Click the modes to find out more...
Default Mode
Manual Control
DMX Address
DMX Fail
Memory
Sequence
Preheat
Topset
Dimmer Law
Enter button
The Enter button is used to confirm actions.
Up & Down buttons
These are used to adjust the values shown in the main display. Pressing both buttons together will reset the display to
the default values.
Zero 88 - Betapack 4 - Page 1 of 12 Printed: 26/04/2021

Default Mode & Channel Test
If a block patch has been set, then the display will show the DMX start address of the block.
If individual DMX addresses have been set for each channel, then the ‘Up & Down’ Arrows can be used to select
which DMX address to display, or alternatively if ‘Auto’ is selected, then the display will cycle through all six DMX
addresses. In either case, the DMX address is prefixed by the channel number.
Holding down the ‘Enter’ button in default mode will change the display to ‘Out’, and the top 6 setup LEDs (numbered)
will change to displaying an indication of the current output levels. Each LED will be lit if the current output level for
that channel is greater than 20%.
While keeping the ‘Enter’ button held down in Default Mode, use the ‘Up & Down’ Arrows to set a level of 100% on a
single channel. Release the ‘Enter’ button to remove this level.
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Manual Control
The Manual Control Mode allows you to set-up a look on Betapack 4 without using an external controller.
Select ‘Manual’ mode using the ‘Mode’ button. The display will show C.LLL, where C is the channel number and LLL is
the level. Select the channel you require or ‘A’ for all channels, using the ‘Up & Down’ Arrows and press ‘Enter’. Now
set the level you require using the ‘Up & Down’ Arrows and press ‘Enter’ again to confirm and move back to the
channel selection.
The Manual Control levels are reset to zero if power to Betapack 4 is lost.
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DMX Address
There are 2 ways that Betapack 4 can be patched – a single DMX start address can be set for the block of 6 channels
(block patch), or each channel can be given a different DMX start address.
For block patch, the range of DMX start addresses is 001 – 507. For individual patch, the range of DMX start
addresses is 001 – 512
Select ‘DMX ADR’ using the ‘Mode’ button, the display will show C.AAA, where C is the channel number and AAA is
the current DMX address for that channel. Select the channel you require (1-6), or ‘A’ for all channels (block patch),
using the ‘Up & Down’ Arrows and press ‘Enter’. Now set the address you require using the ‘Up & Down’ Arrows and
press ‘Enter’ again to confirm and move back to the channel selection.
DMX indication LED behaviour.
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DMX Fail
There are four DMX fail modes available – ‘hold DMX’, ‘fade to black’,
‘fade to memory’ and ‘fade to sequence’.
Select ‘DMX Fail’ using the ‘Mode’ button. Using the ‘Up & Down’
Arrows select your preferred choice.
If there is no DMX present, the selected memory/sequence will be re-
called immediately.
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Memories
Betapack 4 will store 12 memories for standalone operation, these can only be re-called if there is no DMX present.
1. Set-up the scene using the ‘Manual’ control function or a DMX controller.
2. Select ‘Memory’ using the ‘Mode’ button.
Using the ‘Up & Down’ Arrows select the required memory number and press the ‘Enter’ button to confirm. A ‘p’ should
appear next to the memory to signify that it has been programmed.
Holding both the ‘Up & Down’ Arrows for 1 second will clear the selected memory. If these buttons are held for 5
seconds, ALL memories will be cleared.
If memories are cleared which are used in sequences, they will be removed automatically from those sequences.
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Sequences
Betapack 4 will store 3 sequences of up to 99-steps each. Each step is a link to one of the 12 programmed memories.
Sequences can only be replayed if there is no DMX present.
Each sequence can have a fade time (0-60s) and dwell time (1-60s) programmed. It is only possible to add steps to or
remove steps from the end of a sequence.
Step 1
Program the required looks using the ‘Memories’ function (see above).
Step 2
Select ‘Sequence’ using the ‘Mode’ button.
Step 3
Use the ‘Up & Down’ Arrows to select the required sequence (the number of steps already programmed in each
sequence is shown after the sequence number on the display) and press the ‘Enter’ button to confirm.
Step 4
The display will now change to show the current step number, followed by the memory currently programmed in that
step. Use the ‘Up & Down’ Arrows to select the required step number (or Fade time ‘F’ or dwell time ‘d’) and press the
‘Enter’ button to confirm.
Step 5
For steps: If there is no DMX present, the selected memory will be immediately re-called. Use the ‘Up & Down’
Arrows to select the memory for that step and press the ‘Enter’ button to confirm. Only programmed memories may be
selected. If the step is at the end of the sequence, then the step number will automatically increment, and further steps
may now be programmed in the same way. Otherwise the display will return to step number selection mode.
For fade and dwell times: If there is no DMX present, the sequence will now run. Use the ‘Up & Down’ Arrows to
change the time and press the ‘Enter’ button to confirm.
When done, or to return to sequence selection mode (step 3 above) at any point, press and hold the ‘Enter’ button for
1s.
At step 3 above, holding both the ‘Up & Down’ Arrows for 1 second will clear the selected sequence. If these buttons
are held for 5 seconds, ALL sequences will be cleared.
At step 5 above, if the selected step is at the end of the sequence, holding both the ‘Up & Down’ Arrows will clear the
selected step.
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Preheat
Preheat can be selected on a per channel or all channel basis. The preheat level is 5% and cannot be adjusted.
Select ‘Preheat’ by cycling through the modes using the ‘Mode’ button.
Select required channel or ‘A’ for all channels, using the ‘Up & Down’ Arrows and press ‘Enter’, to confirm.
Now select on/off using the ‘Up & Down’ Arrows. Press ‘Enter’ to confirm and return to the channel selection.
Note that Preheat is only applied if there is a DMX input present, and the law is not set to ‘Switch’.
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Topset
Topset can be selected on a per channel or all channel basis. On Betapack 4, Topset is applied as a limiting (not
scaling) value.
Select ‘Topset’ by cycling through the modes using the ‘Mode’ button.
Select required channel or ‘A’ for all channels, using the ‘Up & Down’ Arrows and press ‘Enter’, to confirm.
Now select the topset level you require, again using the ‘Up & Down’ Arrows and press ‘Enter’ to confirm and return to
the channel selection.
Note that if the law is set to ‘Switch’, the setting in Topset will instead be used to determine the switch-point. The
‘Topset’ LED will flash in this case, to indicate the setting being made.
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Dimmer Laws
Three dimmer laws are available, which can be selected per channel.
Select ‘Law’ mode using the ‘Mode’ button. Using the ‘Up & Down’
Arrows select the channel required, or ‘A’ for all channels. Press
‘Enter’ to confirm. Now select the law you require, again using the ‘Up
& Down’ Arrows and press ‘Enter’ to confirm and return to the channel
selection.
Note that if the law is set to Switch, the switch-point can be set in the
‘Topset’ menu.
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