Velleman MICROBIT Manuel utilisateur

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USER MANUAL
1. Introduction
To all residents of the European Union
Important environmental information about this product
This symbol on the device or the package indicates that disposal of the device after its lifecycle could
harm the environment. Do not dispose of the unit (or batteries) as unsorted municipal waste; it
should be taken to a specialized company for recycling. This device should be returned to your
distributor or to a local recycling service. Respect the local environmental rules.
If in doubt, contact your local waste disposal authorities.
Thank you for choosing Velleman®! Please read the manual thoroughly before bringing this device into service.
If the device was damaged in transit, do not install or use it and contact your dealer.
2. Safety Instructions
This device can be used by children aged from 8 years and above, and persons with
reduced physical, sensory or mental capabilities or lack of experience and knowledge if
they have been given supervision or instruction concerning the use of the device in a
safe way and understand the hazards involved. Children shall not play with the device.
Cleaning and user maintenance shall not be made by children without supervision.
Indoor use only.
Keep away from rain, moisture, splashing and dripping liquids.
3. General Guidelines
Refer to the Velleman®Service and Quality Warranty on the last pages of this manual.
Familiarise yourself with the functions of the device before actually using it.
All modifications of the device are forbidden for safety reasons. Damage caused by user
modifications to the device is not covered by the warranty.
Only use the device for its intended purpose. Using the device in an unauthorised way
will void the warranty.
Damage caused by disregard of certain guidelines in this manual is not covered by the
warranty and the dealer will not accept responsibility for any ensuing defects or
problems.
Nor Velleman nv nor its dealers can be held responsible for any damage (extraordinary,
incidental or indirect) –of any nature (financial, physical…) arising from the possession,
use or failure of this product.
Due to constant product improvements, the actual product appearance might differ from
the shown images.
Product images are for illustrative purposes only.
Do not switch the device on immediately after it has been exposed to changes in
temperature. Protect the device against damage by leaving it switched off until it has
reached room temperature.
Keep this manual for future reference.

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4. Description
This starter kit is an educational kit based on micro:bit. It comes with basic electronic components, a
breadboard, connection wires and a micro:bit.
5. Getting Started
The programme is written in code blocks, online in the web browser. Open the website www.makecode.com or
https://www.microsoft.com/en-us/makecode?rtc=1 and click the micro:bit icon and click Start Project.
The micro:bit code block opens in a new window. Now, we can start composing the code with code blocks,
which we drag and drop from a code drawer to a code editor.
5.1 What is MakeCode?
Formerly PXT –Programming eXperience Toolkit Editor to write code for the micro:bit.
A graphical, beginner-friendly drag-and-drop code editor similar to Scratch. It works online, in the browser.

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You can see the editor is made up of different sections. You make your code in the Code Area, dragging out
blocks from the Code Drawer. You can immediately see your code results in the micro:bit simulator. At the
bottom is where you download and save your project.
Next, we will take a closer look at how to use the Options Bar for doing other things.
Options Bar
Click to create or add a new project.
Import your projects here.
Open up the Blocks interface to write your scripts with the Block editor.
Open up the Javascript interface to type out your script in the Javascript
language.
Handy reference when you are unsure about how the various blocks and functions
work.

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Shortcuts to changing project properties. Rename and delete your projects here.
Reset deletes all the projects that you have saved, so be very careful. Most of
the time, you will just want to stick to Delete Project.
Using the LED Bar
We start by writing some code! Each time you select from the Code Drawer, it will list all the codes available to
you. Drag out the show string block and click inside the box to edit.
1
Select
3
Click to edit
2
Drag
See what happens in the micro:bit simulator!

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Say Hello!
The text you have been displaying are called strings.
You can show any integer in the LED screen using show number or any 5x5 pixel image using show leds.
You can also plot one point LED at the time using co-ordinates. Co-ordinate (0,0) is the top left corner.
Joining Blocks
Click and hold the block you would like to join. Drag the block to the target block until a side of the target block
is highlighted. Release and the two blocks are now joined!
Clicking on the first block will move the second; clicking on the second will detach it from the first.

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Testing on micro:bit
Connect the micro;bit to your computer using a micro-USB cable.
It will go through a default sequence, asking you to press buttons and play a game. Try it out!
Click Download to translate your script to a hex file and to download it.
If you set Chrome up properly, you will not need this next step. Drag the downloaded hex file to the micro:bit
drive, or right-click and Send To in Windows®.
You have just programmed your very own device!
6. Parts –micro:bit
1. Micro-USB
Plug into a computer or power source.
2. LED array
25 on-board red lights to display animations
or text.
3. Pin edge connector
Ground, voltage and pins to connect to
sensors, motors and lots more!
4. Compass
Detects magnetic fields to determinate
direction.
5. Accelerometer
Measures acceleration, shake, tilt, and fall of
your micro:bit.
6. Wireless communication
Talk to your smartphone, computer or even
another micro:bit.
7. Reset button
Press this to restart the programme on your
micro:bit.
8. Battery connector
Connect a battery pack to make your
projects portable.

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7. Parts –Kit
1. Breakout board (BoB)
Plug in your micro:bit and play with different
sensors and outputs.
2. Mini servo
Make arms and legs, and make them move!
3. OLED
For when you’re done waiting for sentences to
scroll across the micro:bit screen.
4. Passive buzzer
Because the micro:bit cannot Make sound on its
own.
5. LED module
25 RGB LEDs.
6. PIR sensor
This is essentially a motion detector. Try moving
past it.
7. Crash sensor
It could be a button, but way easier to press.
Great for telling if your little robot has hit
something.
8. Soil moisture sensor
Passes tiny currents through the two prongs to
determine conductivity (air –0, water –1023).
9. Potentiometer
Turn the knob to control things.

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10. ADKeypad
Many buttons!
8. Projects
8.1 Project 1 –Music Machine
Let’s make some music!
1
micro-USB cable
4
BoB
2
micro:bit
5
ADKeypad
3
passive buzzer
What do I need?
1x micro:bit
1x micro-USB cable
1x BoB
1x mini buzzer
1x ADKeypad
2x female-female jumper wires
Let’s get started!
Step 1
After connecting one end of the USB cable to your computer, connect the other end to the micro:bit.
Insert the micro:bit into the BoB.

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Step 2
Connect the buzzer to P0 on the BoB.
Connect the ADKeypad to P2 on the BoB.
Make sure for all components that the colour of the wires matches the colour of the pins on the
breakout board.
G = ground = black wire, V (3V3) = power = red wire, S = data or signal pin = yellow wire.
Step 3 –Pre-Coding
Go to http://www.makecode.com. Click onto the micro:bit button to enter the code editor.
We will need to add a package of code to be able to use our kit components. Click on Advanced in the
Code Drawer to see more code sections and look at the bottom of the Code Drawer for Add Package =
Extensions.
The following pop-up window appears.
Now we search for Tinkercademy. Type Tinkercademy in the search box and hit enter.
Click on the Tinkercademy (button) package for downloading and adding it into the Code Drawer.
Click on the Tinkercademy button.
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