
SET UP
Place the Creature Power Suit cards on the large
square spaces in each of the four habitats on the
game board. The Creature Power Suit cards, and
the square Creature Power Suit spaces on the
game board, are color-coded by habitat: yellow
for Sonoran Desert, orange for African Savanna,
teal for Indonesian Rainforest, pink for Ocean.
Place the pink Creature Power Suit cards on
the pink square on the game board, the yellow
Creature Power Suit cards on the yellow square, and so on.
Place the Creature Power Disc tokens on the
Creature Power Disc spaces in each habitat.
The Creature Power Disc tokens and the
Creature Power Disc spaces on the game board
have the same color-coding as the Creature
Power Suits.
Each player selects a character and places its playing piece on the Start/
Finish space.
PLAYING THE GAME
The youngest player goes first, and then play passes to the left.
On each turn, a player spins the spinner and moves the number of spaces
shown along the path in a clockwise direction.
COLLECTING CREATURE POWER SUITS
When players land on, or are about to pass, the space in each habitat
that holds the Creature Power Suits, players must stop on that space
unless they already have their Creature Power Suit from that habitat.
Players pick up the Creature Power Suit that matches their character and
end their turn. Players may not collect other players’ Creature Power
Suits. Players who have already collected their Creature Power Suit from
that habitat do not have to stop; they count this space as a regular space
and continue along the path.
Once a player has collected a Creature Power
Suit AND a Creature Power Disc from a habitat,
s/he can use the Power Path that begins in that
habitat. Power Paths are shortcuts to move
around the game board faster.
Players who have already collected their
Creature Power Suit AND a Creature Power Disc
from a habitat can use the Power Path in that
habitat whenever they reach it. When these players reach the Power Path
Space they can, at their option, use the Power Path shortcut. Using the
Power Path counts as one space. If a player reaches a Power Path Space
but does not have any moves left his/her turn is over; s/he may use the
Power Path space on his/her next turn. Players may only move on Power
Paths in one direction, starting on a Power Path Space and ending on
another space.
SPECIAL SPACES ON THE GAME BOARD:
Swipe – When players finish their move by exact count on
a Swipe space, they are allowed to either take any one
Creature Power Disc from any other player, or take any one
Creature Power Disc from any habitat on the game board.
Players who lose all of the Creature Power Discs from a habitat
are no longer able to use the Power Paths in that habitat.