PLAYTIVE 290723 Manuel utilisateur

1
IAN 290723
10-IN-1 GAME COMPENDIUM
10 AZ 1-BEN JÁTÉKGYŰJTEMÉNY
Használati útmutató
10-IN-1 GAME COMPENDIUM
Instructions for use
ZBIRKA IGER 10 V 1
Navodilo za uporabo
10 HIER V 1
Návod na obsluhu
SBÍRKA HER 10 V 1
Návod k obsluze
10-IN-1 SPIELESAMMLUNG
Gebrauchsanweisung

2
Scope of delivery ............................................... 4
Correct use .......................................................... 4
Symbols used ...................................................... 4
Safety instructions ............................................... 4
Chess ................................................................ 4-6
Draughts .............................................................. 6
Backgammon ................................................... 6-8
(Peg) Solitaire ..................................................... 8
Noughts and crosses ....................................... 8-9
Mancala .............................................................. 9
Chinese chequers .......................................... 9-10
Snakes and ladders .......................................... 10
Ludo .............................................................. 10-11
Pass out .............................................................. 11
Storage, cleaning ............................................. 11
Disposal ............................................................. 11
Notes on the guarantee and
service handling ............................................... 11
Obseg dobave ................................................. 21
Namenska uporaba ......................................... 21
Uporabljeni simboli .......................................... 21
Varnostna opozorila ......................................... 21
Šah ............................................................... 21-23
Dama ................................................................. 23
Backgammon .............................................. 23-25
Solitaire .............................................................. 25
Križci in krožci ................................................. 25
Mancala ............................................................ 26
Kitajska halma ............................................. 26-27
Kače in lestve .................................................... 27
Človek ne jezi se (Ludo, Pachisi) ............... 27-28
Pass out .............................................................. 28
Shranjevanje, čiščenje ...................................... 28
Napotki za odlaganje v smeti ......................... 28
Napotki za garancijo in
izvajanje servisne storitve .......................... 28-29
A csomag tartalma ........................................... 12
Rendeltetésszerű használat ............................ 12
Alkalmazott szimbólumok ................................ 12
Biztonsági utasítások ........................................ 12
Sakk .............................................................. 12-14
Dámajáték ......................................................... 14
Ostábla (backgammon) .............................. 14-16
Pasziánsz ........................................................... 16
Amőba .......................................................... 16-17
Mancala ............................................................. 17
Kínai halma ...................................................17-18
Kígyók és létrák ................................................ 18
Ki nevet a végén? (ludo, pachisi) ............... 18-19
Pass out ...............................................................19
Tárolás, tisztítás .................................................. 19
Tudnivalók a hulladékkezelésről ..................... 19
A garanciával és a szerviz
lebonyolításával kapcsolatos útmutató ..... 19-20
Rozsah dodávky ............................................... 30
Použití ke stanovenému účelu .......................... 30
Použite symboly ................................................ 30
Bezpečnostní pokyny ....................................... 30
Šachy ........................................................... 30-32
Dáma ................................................................. 32
Vrhcáby ....................................................... 32-34
Solitaire .............................................................. 34
Piškvorky ...................................................... 34-35
Mankala ............................................................ 35
Čínská halma .............................................. 35-36
Hadi a žebříky .................................................. 36
Člověče, nezlob se ..................................... 36-37
Pass out (obejdi) ............................................... 37
Skladování, čištění ............................................ 37
Pokyny k likvidaci ............................................. 37
Pokyny k záruce a průběhu služby ................. 37
Contents/Tartalomjegyzék/Kazalo/Obsah

3
Obsah balenia .................................................. 38
Použitie podľa určenia ..................................... 38
Použité symboly ................................................ 38
Bezpečnostné pokyny ...................................... 38
Šach ............................................................. 38-40
Dáma ................................................................. 40
Backgammon .............................................. 40-42
Solitér ................................................................. 42
Piškvorky ...................................................... 42-43
Mankala ............................................................ 43
Čínska dáma ............................................... 43-44
Hady & rebríky ................................................. 44
Ludo (Pachisi) .............................................. 44-45
Pass out .............................................................. 45
Skladovanie, čistenie ........................................ 45
Pokyny k likvidácii ............................................ 45
Pokyny k záruke a priebehu servisu ............... 45
Lieferumfang ...................................................... 46
Bestimmungsgemäße Verwendung ................. 46
Verwendete Symbole ....................................... 46
Sicherheitshinweise ........................................... 46
Schach ......................................................... 46-48
Dame ................................................................. 48
Backgammon .............................................. 48-50
Solitaire .............................................................. 50
Tic-Tac-Toe ................................................... 50-51
Mancala ............................................................ 51
Chinesisches Halma ................................... 51-52
Schlangen & Leiter ........................................... 52
Ludo (Pachisi) .............................................. 52-53
Pass out .............................................................. 53
Lagerung, Reinigung ........................................ 53
Hinweise zur Entsorgung ................................. 53
Hinweise zur Garantie und
Serviceabwicklung ..................................... 53-54
Obsah/Inhaltsverzeichnis

4 GB
Congratulations!
With your purchase you have decided on a
high-quality product. Get to know the product
before you start to use it.
Carefully read the following instructions
for use.
Use the product only as described and only
for the given areas of application. Keep these
instructions safe. When passing the product
on to a third party, always make sure that the
documentation is included.
Scope of delivery
32 x Playing pieces
60 x Marbles
16 x Play figures
32 x Chess pieces
48 x Mancala pieces
2 x Dice
1 x Doubling cube
1 x Rules for the following games: chess,
draughts, backgammon, mancala, noughts
and crosses, Chinese chequers, snakes and
ladders, ludo, (peg) solitaire, pass out
1 x Instructions for use
Correct use
This product is designed for 1-6 players aged 5
and above and for private use only.
Symbols used
Date of manufacture (month/year):
09/2017
Safety instructions
• Caution! Not suitable for children under 36
months. Choking hazard - contains small
parts.
• Caution! Neither the packaging and mounting
materials nor the ‘SUPER DRY’ pouch are a
constituent part of the toy and they must be
removed in all cases before the article is given
to children to play with.
• Children may play with this article only under
adult supervision.
Chess
Strategic board game for 2 players
Equipment
Board
16 pieces dark/16 pieces light
Objective of the game
The aim of the game is to beat the opposing king
– to checkmate him.
16 x Pawns
4 x Castles
4 x Knights
4 x Bishops
2 x Queens
2 x Kings
Set up positions
Each player has 8
pawns, two castles,
two knights, two
bishops, one queen,
and one king.
1. Place the chess pieces in their starting posi-
tions (see illustration).
Note: The board is placed between the players
in such a way that the left white castle is on a
black square.
2. The player with the white pieces starts. Only
one piece may be moved on each turn.
Note: The ‘castling’ move is an exception (see
‘Castling’).
3. Move the chess pieces according to their
movement rules. If one player moves his or her
piece onto a square that is occupied by an
opposition piece then this is captured.
4. The piece is removed from the board.

5GB
Moving the chess pieces
Castle
The castle can only be
moved horizontally or
vertically. It is not
possible to jump over
other pieces.
Bishop
The bishop moves
diagonally across the
board and cannot jump
over other pieces.
Queen
The queen is the piece
with the greatest freedom
of movement. It can be
moved horizontally,
vertically and diago-
nally. However it cannot
jump over other pieces
either.
King
The king can be moved
one square in any
direction as long as the
landing square is not
occupied or threatened
by an opposition piece.
Knight
The knight moves two squares vertically or hori-
zontally and one square to the left or right.
The knight is the only figure that can jump over
other pieces (occupied squares).
Pawn
The pawn can only ever move one square
straight forwards.
Note: This is different if
you are taking an
opposition piece with a
pawn. If a square
diagonally to the left or
right is occupied by an
opposition piece then the
pawn can take this piece
diagonally.
The pawn can also make the following special
moves:
Double move
When a pawn is moved for the first time it can
be moved forwards two spaces. Neither of the
squares may be occupied.
En passant capture
This move is only permitted immediately fol-
lowing a double move.
If a player has carried
out a double move
directly next to an
opposition pawn then he
or she can move the
pawn horizontally
behind the pawn that
has been moved two
squares and thus capture
it ‘en passant’.
Promotion on a pawn
If a player succeeds in moving a pawn all the
way to the opponent’s side (into the opponent’s
first row) then he or she may replace the pawn
with a (further) knight, bishop, castle or a further
queen, independent of whether this piece has al-
ready been captured in the course of the game.
Castling
• Castling is the only move in chess in which
two pieces may be moved at the same time.

6
• In this move the king moves from its initial
position two squares to the right or left and the
castle is moved over the king to the neighbou-
ring square.
Prerequisites for castling:
• Neither the king nor the castle may have been
moved previously.
• No pieces can be standing between the king
and the castle.
• The king may not be under threat of capture
before castling and may not jump over or land
on a square that is under threat of capture.
Check
• If a player threatens the opposing player then
he or she announces check.
• The threatened king must be freed from the
situation by capturing a piece or moving out
of the situation. If this is not possible because
the king could only move onto squares that are
also threatened then there is a checkmate. The
game has been lost.
• If a player is not threatened with capture but is
unable to make any more moves we speak of
a stalemate and the game ends in a draw.
The history of chess goes back many centuries.
Today chess is considered the most popu-
lar board game in Europe. There are many
variations, tips, and strategies. There is a lot of
specialist literature on the subject of chess.
Draughts
Strategic board game for 2 players
Equipment
Board
12 Playing pieces dark/12 playing pieces light
Objective of the game
The objective of the game is to limit the
opponent’s ability to move, i.e. to either take or
block all the opponent’s pieces.
Preparation for the game
1. The players distribute their pieces on the dark
squares of the first three rows.
2. The game is played only on the black
squares.
3. The player with the dark pieces starts.
Rules of the game
• Pieces are only moved diagonally forwards
one square to the left or right. Opposing pie-
ces need to be jumped over where possible
and these are then captured after the end of
the move. There is an obligation to capture!
• If a piece reaches the opposite back line then
it can be crowned to become a queen. In
order to do this another piece is placed on
top.
• A queen can move forwards or backwards by
as many squares as desired. It must capture
several opposition pieces if this is possible.
• According to the rules common in Germany
the queen must be placed on the square
behind the last captured piece after capturing
it.
• If there are several possible pieces that could
be captured then the player can choose which
piece to move.
• If a player is no longer able to move then he
or she has lost. If neither player is able to win
then the game ends in a draw.
Special rules, strategies, and tips can be found
in specialist literature.
Backgammon
Tactical/dice games for 2 persons
Equipment
Board
15 Playing pieces dark/15 playing pieces light
2 Dice
1 Doubling cube
GB

7GB
Objective of the game
The objective of the game is to be the first player
to bring his or her pieces home (2) and then
throw dice to take them out (3) (see illustration).
The first player who succeeds in doing this wins
the game. Captured pieces are placed on the
central line of the board, or bar (1). The pieces
must be moved in the direction of play and there
are certain rules.
1
3
3
2
2
Preparation for the game
Place the pieces in the starting formation (see
illustration).
• White plays from top right anti-clockwise to
bottom right to its home (and then out).
• Black plays clockwise from bottom right to top
right to its home (and then out).
Rules of the game
• First throw the dice to decide who starts. Each
player throws one die. The player with the
higher number starts.
• From now on the two dice are always thrown
together.
• The player can now decide whether he or she
moves the number thrown on the dice using
one or two pieces.
• It is not permitted to move onto fields where
more than one of the opponent’s pieces are
located.
• If the player uses both of the numbers thrown
then it is not permitted to simply add the num-
bers but rather each numbers must be placed
separately and the intermediate stop must be
on a permitted field.
• It principle it can be said that both moves must
be made for both the numbers thrown. Howe-
ver if only one of the numbers can be moved
then the higher number must be used.
• If a player throws a double (the same number
on both dice), then the result is doubled or the
player may move by this number four times –
as possible with one, two, three or four pieces.
• If a piece ends up on a field with only one op-
posing piece then this is captured and placed
on the bar.
• The player who has one or several pieces
on the bar must bring these back into the
game before moving his or her other pieces.
Pieces from the bar are brought into the game
through the opponent’s home – according to
the numbers rolled on the dice to fields 1-6.
Prime
• One possibility to make the game more
difficult for your opponent is to form a prime.
• Several consecutive points are occupied with
at least two pieces each in order to block
them for the opponent.
• If 6 points in a row are occupied then we
speak of a full prime, a completely insurmoun-
table blockade.

8
• If all the pieces are at the home positions the
players can bear off. If a piece is captured
then this needs to be brought back into the
game and through to home before the player
can continue throwing dice to take pieces out.
• The player can bear off over the last field. If
the dice numbers are not sufficient to bear
off then the pieces are simply moved by the
relevant number.
• If the move is further than the piece furthest
away then the piece can be removed.
• The player who is first to bear off wins the
game.
Doubling cube
The doubling cube is used when playing for
stakes.
• At the beginning of the game the doubling
cube is placed next to the board with the
number 64 facing upwards.
• Each player can propose doubling during
the game. The doubling must be announced
before throwing the dice.
• The player who first proposes doubling turns
the cube to the number 2.
• The opponent must either accept or give up.
• If the opponent has accepted the doubling the
stake is doubled and then he or she has the
right to announce the next doubling.
• At the next doubling the cube is turned to the
number 4 and the stake is multiplied by four.
For strategies, tips, and special rules please
consult the extensive specialist literature.
(Peg) Solitaire
Combination game for one player
Equipment
Board, playing area 1 ( 1)
32 Playing pieces
1
Objective of the game
The objective of the game is to be left with only
one piece in the central field.
Preparation for the game
Lay the playing pieces on all the white fields
except in the middle.
Rules of the game
• Now jump with one piece – horizontally or
vertically – over another piece onto the free
space directly behind it.
• The piece that has been jumped over is
removed from the game. Continue in this way
and try to have only one piece left at the end,
exactly at the centre.
Noughts and crosses
Combination game for 2 persons
Equipment
Board, playing area 2 ( 2)
Playing pieces dark/playing pieces light
2
Objective of the game
The objective of the game is to lay three pieces
of your own colour in a line horizontally, verti-
cally or diagonally.
Rules of the game
• Players take turns to place one playing piece
in one of the 9 fields.
• If one player succeeds in laying three of his or
her own pieces in a row then he or she wins.
GB

9GB
• If neither of the players is able to form a line
then the game ends in a draw.
Mancala
Game for 2 persons
Equipment
Board, playing area 3 ( 3)
48 Mancala pieces
3
Objective of the game
The player who has the most playing pieces at
the finish (Kalaha) (1) wins.
Preparation for the game
4 playing pieces are placed in each depression.
1
1
Player A
Player B
Rules of the game
• Player A starts. He or she empties a depressi-
on and distributes the pieces anti-clockwise in
the four following depressions.
• If the opponent’s depression where the last
playing piece lands contains more than 3
playing pieces then the move is finished. It is
now player B’s turn.
Note: Only one playing piece may be placed
in a depression and no depression can be
missed out.
• If the last playing piece is placed in an
opponent’s depression and if there are then 2
or 3 playing pieces in the depression then one
victory point is gained. The depression can be
emptied and the playing pieces laid into your
own Kalaha (1).
Note: If the opponent’s depression into which
the last but one of a player’s pieces is placed
also contains 2 or 3 playing pieces then this
depression can also be emptied. This continues
as long as an opponent’s depression is reached
that has fewer than 2 or more than 3 playing
pieces.
• If the last piece is placed in a depression in
which there are fewer than 2 or more than 3
playing pieces then the move is finished and
it’s the opponent’s turn.
Note: If it is possible to capture all the
opponent’s playing pieces during a move then
this may not be executed.
• The game is over when all the depressions of
one player are empty and the opponent can-
not make a move to fill the depressions again.
• The game is also over if a player has more
than 24 playing pieces in his or her Kalaha.
This player then wins.
There are numerous variations of this game. You
can find further variations in specialist literature.
Chinese chequers
Strategic board game for 2-6 persons
Equipment
Board
10 marbles of one colour for each player
Objective of the game
The objective of the game is to move your 10
marbles fastest to the opposite corner.
Preparation for the game
• The players choose their colour and place
their marbles in the point of the star that is
facing them.
• If there are two players then the two opposite
starting fields are set up.

10
Rules of the game
• The game is played with one die. Turns pass
in a clockwise direction.
• The youngest player starts by throwing the die
and moves his or her figure forwards by the
number on the die.
• If you move onto a ladder field you can
climb onto the field where the ladder ends.
If you land on the head of a snake you have
to move your figure down to the end of the
snake’s tail.
• The player who is first to move his or her
figure into the finishing field (100) wins.
Ludo
Game for 2-4 players
Equipment
Board
4 Playing figures per player
1 Die
Objective of the game
The objective of the game is to be the first player
to get his or her figures to the finish (ladder) (1).
Preparation for the game
2
3
1
• The figures are placed in your own corner
(yard) (3).
• Turns move in a clockwise direction. The play-
er who throws the highest number begins.
• If there are three players each player takes
one starting field – the opposite field of the
same colour stay free.
• If there are four or six players each player
gets a starting field opposite an opponent.
• If there are five players then the game is
asymmetrical with one player opposite an
empty field while all others are opposite an
opposing colour.
Rules of the game
• The youngest player begins.
• Only one marble may be moved on each
move.
• Marbles can be moved in all directions by
one field.
• You can jump over your own and opposing
marbles if the field behind them is free.
• There is no limit to the number of marbles that
can be jumped over in one move and it is also
permitted to change direction.
• Once a marble reaches the opposite point on
the star then it can no longer leave it and can
only be moved within it.
• The first player who has moved all his or her
marbles into the finishing area wins.
Snakes and ladders
Game for 2-4 persons
Equipment
Board
1 Playing figure per player
1 Die
123457 9
11
6 8 10
121314
15
16
17181920
21 22 23 24 25 26 27 28 29 30
31323334353637383940
5041 4342 44 45 46 47 48 49
51525354
55
565758
59
60
61 62 63 64 65 66 67 68 69 70
7172
73
7475
76
7778
79
80
81 82 83 84 85 86 87 88 89 90
9192
93
94
95
96
97
98
99100
Objective of the game
The object of the game is to be the fastest to
move your figure onto the finishing field (100).
GB
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