Crivit DS-1435 Manuel utilisateur

Version: 12/2011
Gyártja/Výrobce/Výrobca:
DELTA-SPORT HANDELSKONTOR GMBH ⋅ Wragekamp 6 ⋅ D-22397 Hamburg
Illustration 1
Obrázek 1
Obrázok 1
Rysunek 1
1. ábra
Prikaz 1
Abbildung 1
Származási hely/Vyrobeno v/Vyrobené v:
Kína/Čína/Číne
Electronic Dartboard
DS-1435
Elektroniczna gra w darta
Elektronikus darts tábla
Elektronska tarča za pikado
Elektronický terč na šipky
Elektronický terč
Elektronische Dartscheibe
-MADE IN CHINA-
Playing and user instructions

Playing and user instructions 5
Instrukcja gry i obsługi 23
Játékszabály és használati útmutató 41
Navodila za igranje in uporabo 59
Návod ke hře a obsluze 78
Návod na hru a obsuhu 96
Spiel- und Bedienungsanleitung 114

Table of contents
Scope of Delivery 6
Technical data 6
Intended use 6
Safety instructions 6 - 7
Safety instructions power adapter 7
Assembly instructions 7 - 8
Assembly of the dartboard 7 - 8
Assembly of the darts 8
Name and function of parts 8
Operation of the dartboard 9 - 11
Switching on and off 9
Function keys 9 - 10
Game selection and list of the difficulty levels (Table 1) 11
Game rules 12
Games 12 - 20
Troubleshooting 21
Maintenance, care, storage 22
Disposal instructions 22
3 year warranty 22

6
Read these instructions through carefully and retain them for future
reference. Be sure to include the instructions should you pass on the
product to a third party.
Scope of Delivery
1 x playing and user instructions 1 x electronic dartboard
12 x shaft/12 x grip/12 x flight
(each 3 x in blue, green, red and black)
112 x soft tips (tip) 1 x power adapter
1 x screws & 1 x wall plug 1 x scratch line
Technical data
Electronic Dartboard
Model: DS-1435
Dimensions: 417 x 507 x 26 mm (width x height x depth)
Power rating: 9V DC 300 mA = Safety class III
Power adapter
Model: EU: YJS003A-0900300G Model: UK: YJS003A-0900300B
Input: 230V/50 Hz Output: 9V 300mA
= Safety class II
Intended use
This dartboard product is a sports item and is not suitable for children under 14-years-old!
The item contains small parts which could be swallowed by children and, as sports equipment, it
requires pin-point accuracy and concentration, as well as a high level of motor skills.
The item has been designed for private use indoors, and is not intended for commercial use
or for use outdoors. This item is to be used exclusively with darts fitted with soft tips.
If used with darts fitted with steel tips this will cause irreparable damage.
Safety instructions
Danger of injury!
• This item is not suitable for use by people (including children) with limited physical, sensory or
mental abilities or with a lack of experience and/or a lack of knowledge, unless they are
supervised by a person responsible for their safety, or receive instruction from a responsible person
on how to use the apparatus.
• Children should be supervised to ensure that they do not play with the item.
• Do not throw or aim the darts at people or animals.
• When in use make sure that the dartboard is positioned or arranged in such a way, that as far as
possible, people will not wander between the dartboard and the player.
• Do not attach the dartboard to a door!

7
Avoiding material damage!
• Use exclusively proper original replacement tips, in order to avoid the darts ricocheting off the
dartboard. We strongly recommend you do not use long tips for electronic dartboards.
They quickly buckle and easily break (Removing broken-off tips from the dartboard –
Troubleshooting, page 21).
• Do not allow the item to be exposed to extreme weather conditions and temperatures.
• Protect the item from moisture and dampness. The electronics could be damaged.
Safety instructions power adapter
ATTENTION
Important information for use of the adapter!
Note: The device gets warm during normal use.
• Only use the adapter in connection with the Dartboard DS-1435.
• Only use the supplied adapter!
• Only use original spare parts in the event of a defect!
• First unplug the adapter from the wall socket before disconnecting the adapter from the dartboard.
• The adapter is suitable for indoor use only. Keep away from moisture.
• If the housing or the power lead of the device is damaged, discontinue using the adapter.
• Disconnect the device from the mains if not used over a longer period of time.
• The mains output line is not allowed to be short-circuited.
• The external connection cable from this transformer cannot be substituted; if the cable is damaged,
the transformer will have to be scrapped.
Assembly instructions
Assembly of the dartboard (Illustration 2 and 3)
• Select a suitable position with approx. 3 m free space around it.
• The ‘scratch line’ must be at a distance of 2.37 m from the dartboard.
Fix the dartboard to the wall so that the centre of the bull’s eye is at a height of 1.73 m above the
ground.
• Mark an appropriate drill hole with a pencil on the wall. Drill a hole
at the marked point on the wall. Insert the screw using the appropriate wall plug and
finally hang the dartboard on the screw using the mounting hole.

8
Assembly of the darts
Screw the tip and shaft together as
indicated into the grip and insert
the unfolded flight into the
cross-slots.
Name and function of parts (Illustration 1)
1 Single: Score as indicated
2 Double: Number of points x 2
3 Triple: Number of points x 3
4 Bull‘s Eye: Outer ring is worth 25 points; the inner ring is worth 50 points
5 Catcher: Edge throw, no point
6 Function keys (see Chapter function keys, page 9-10)
7 Results display: Shows in rotation the target / information, hit, total points result,
and which player‘s turn it is.
8 Dart indicator: Shows how many throws (darts) the player still has left
9 Scoreboard
10 Display for Double In (DI), Double Out (DO) and for the game Count Down
11 Plug for power adapter
12 Dart holder
Ill. 4
Ill. 2 Ill. 3: Dartboard backside
Mounting hole
Tip Grip
Shaft Flight

9
Operation of the dartboard
Switching on and off
The article is provided with an automatic shut off.
To switch on the article connect the power adapter to the socket and the dartboard.
If the article is not used for longer than 10 minutes, the display and systems switch off automatically
(standby mode). When the power adapter is plugged in, the article “remembers” the last score. Pres-
sing any button will switch the article on again. Remove the plug to shutdown the article completely.
Function keys (Illustration 1)
GAME
Press this button to choose a game. On the left results display the game displayed (G01-27,
see table 1; page 11); on the right results display the first option of the game is displayed.
OPTION
Press this key to select various options within a game (see table 1; page 11).
PLAYER - SCORE
Press this button before starting the game to select the number of players.
During a game the score of all players is displayed by pressing the button.
Pressing 1x shows players 1 and 2 (3 red lights on the left scoreboard); pressing 2x shows players
3 and 4 (6 red lights on the left scoreboard); pressing 3x shows players 5 and 6 (9 red lights on the
left scoreboard); pressing 4x shows players 7 and 8 (12 red lights on the left scoreboard).
HANDICAP
Press this button before starting the game to select the level of difficulty / options for the different
players.
Example:
You want to play the game G01 with 3 players (all with a different handicap).
Press the GAME button repeatedly until the game G01 is displayed on the left results display.
Select 3 players by pressing the PLAYER / SCORE button 1x.

10
By pressing the HANDICAP button 2x set the handicap for player 3 from 101 to 301.
Then press the PLAYER / SCORE button 6x to get the setting for player 1(players 4-8 are skipped).
Press the HANDICAP button 1x, to set the handicap of player 1 from 101 to 201. Press the PLAYER/
SCORE button 1x to select player 2 and press the HANDICAP button 5x to set the handicap of
player 2 from 101 to 601. Press the START/NEXT to start the game.
ELIMINATE / TEAM
Press this button before starting the game for playing in teams (2 vs. 2, 3 vs. 3, 4 vs. 4). During a
game the last throw of a player is deleted by pressing the button.
CYBER MATCH
Press this button to play a game against a virtual opponent. By repeatedly pressing the button adjust
the skill level of your virtual opponent (C1 = hardest opponent - C5 = easiest opponent)
DOUBLE
Press this key to enable the function Double In or Double Out for game G01.
Press 1x: Double in (red light on the left scoreboard, )
Press 2x: Double out (red light on the left scoreboard, )
Press 3x: with Double in, Double out (two red lights on the left scoreboard, )
Press 4x: without double in, double out (no red lights)
START / NEXT
Press this button to start a game or to move to the next player during a game.
SOUND / VOLUME
Press this button to set the sound level. There are 7 levels between “SOUND/VOLUME off” and
maximum volume.
MISS
Press this button to reduce the number of the remaining darts, when the dartboard is missed.

11
Game selection and list of the difficulty levels (table 1)

12
Game rules
Each player throws three darts per turn.
The rounds of the respective players are displayed in the two result fields.
The three little dots over the score indicate how many throws for the round are still left. After the end
of a round, the dartboard is automatically set to “hold”. By pressing the START/NEXT during the
game the next player is selected and the game continues.
Note: The easiest way to remove darts from the board is to pull them out with a
slight rotation to the right.
Games
G01 Count Down (101, 201, 301, 401, 501, 601, 701, 801, 901)
In this game the score of each darts per turn (3 throws per player) from (initial) score is (e.g. 301 or
501, etc.) is deducted. The player who first reaches zero (and does so exactly) wins the game.
Throwing over:
If a player‘s score throws over the score necessary for exactly playing down to zero, the round is not
counted. The score is reset to that of the previous round. In order to make the game more challen-
ging, the function key DOUBLE can be used. With this feature, additional difficulties for the beginning
and the end of the game are set. Double In: the game starts only when a double is thrown.
The previous scores are not counted. Double Out: To finish the game, the player must get a double
which reduces the score to exactly zero. If a 1 remains after the throw, this is considered thrown over.
Double In/Out: The player must start and end the game with a double.
The dart finish-function:
When played down the score reaches the threshold of 180, in this mode it is possible to end the
game with three darts. The dartboard calculates the necessary throw results and shows them sepa-
rately for each dart. If the player misses the displayed target throw but ca still end the game with the
two remaining darts, the dartboard now calculates the required throw for the new results. Single, dou-
ble or triple is indicated by a sign in front of the numbers. Single appears with a low bar, for example
(“_18”). Double displays with two bars (“= 18”). Triple with 3 bars (“≡ 18”).
Single Bull‘s Eye will be shown with the value - “25”.
Autres manuels pour DS-1435
1
Table des matières
Langues :
Autres manuels Crivit Jouet




















